k3d

Lighting System Specification (Implemented)

Overview

The lighting system provides configurable illumination for the 3D scene with real-time adjustment capabilities and persistence.

1. Lighting Components

1.1 Directional Light

1.2 Ambient Light

1.3 Specular Light

2. Shadow System

2.1 Shadow Mapping

2.2 Shadow Parameters

2.3 Shadow Rendering

3. Lighting Controls

3.1 UI Integration

3.2 Control Parameters

4. Shader Integration

4.1 Custom Shader Pipeline

4.2 Shader Provider

4.3 Rendering Pipeline

5. Persistence

5.1 Serialization

5.2 File Structure

{
  "lighting": {
    "shadowLightValue": 0.59,
    "shadowLightAlpha": 0.5,
    "directionalLightValue": 0.73,
    "directionalLightAlpha": 1.0,
    "ambientLightValue": 0.59,
    "ambientLightAlpha": 1.0,
    "specularLightValue": 0.2,
    "specularLightAlpha": 0.95
  },
  "shadows": {
    "shadowBias": 365.0,
    "shadowNormalBias": 5620.0,
    "pcfMode": 1,
    "dither": false,
    "useCsm": true
  }
}

6. User Interaction

6.1 UI Controls

6.2 Keyboard Shortcuts

6.3 Visual Feedback

7. Performance Considerations

7.1 Optimization Techniques

7.2 Performance Targets

8. Future Enhancements

8.1 Planned Features

8.2 Advanced Features

9. Acceptance Criteria

  1. Visual Quality: Lighting should provide clear scene illumination
  2. Performance: Lighting should not impact interaction smoothness
  3. Shadow Quality: Shadows should be crisp and stable
  4. UI Responsiveness: Controls should provide immediate feedback
  5. Persistence: Lighting settings should save/load correctly

10. Implementation Notes

10.1 libGDX Integration

10.2 Rendering Pipeline

10.3 Performance Tips